UN:Me: A Cerebral Horror That Blends Silent Hill and Social Deduction Mechanics

The recent Day of the Devs online presentation unveiled a number of fascinating upcoming titles, but one in particular has captured the imagination: UN:Me. Developed by Historia and Shueisha Games, this solo adventure seems to fuse together the dread-filled setting of a Silent Hill title with the paranoid deduction heart of Among Us.

"It's a distinctive experience where a young woman harboring several personalities within her needs to flee from a maze of the mind," states producer Yasukazu Kawai.

Entering a Fractured Consciousness

In UN:Me, players assume the role of an unnamed heroine seeming to be of teenage years. Inside her exist four separate souls, all possessing their own anxieties and drives. These souls can take over spontaneously, unleashing their innermost phobias upon her suddenly.

Based on revealed footage, much of the action takes place within a creepy hospital, though additional clips show the protagonist navigating a desolate chapel.

A World of Individual Dread

"What are you afraid of? What causes you uneasy?" poses creative lead Shun Sasaki. "Heights. Small rooms. People in power. Things that seem trivial to other people can trigger a deep instinct inside us. This game explores that idea — anxieties that are specific to each person."

The core mechanic involves controlling the persona that emerges at any given time. However, these souls will change against your will during gameplay. While exploring, each soul's fears become amplified and assault the girl one after another. When the soul changes, so does the particular terror the player encounters.

Unsettling Visuals and a Fatal Choice

At first glance, UN:Me displays noticeable aesthetic parallels with the Silent Hill series. The hospital is populated by nurses who all share the identical visage, with disturbingly broad smiles. Figures in the lobby have enormous blooms where their heads are. Flowers are a recurring theme, contrasting natural beauty with supernatural dread.

Yet, UN:Me introduces a unique mechanic. Players must determine which of the four entities inhabiting the protagonist is the "real" one. "Each of the personas asserts that the body belongs to them," notes a creator. "During the game, you must determine who is authentic."

After a player believes a soul is an impostor, they are forced to destroy it. However, since each soul can lie or obfuscate the reality, it is very easy to choose incorrectly.

"Maybe you've already destroyed the true [soul] with your own hands," a voice suggests. "The last one standing could be a fake. Either way, your choices are final."

UN:Me does not yet have a publicly announced launch window, but it is available to wishlist on digital storefronts.

Jeffrey Smith
Jeffrey Smith

Tech enthusiast and product reviewer with over a decade of experience in consumer electronics and gadgets.