🔗 Share this article The Division Makes Its Way to the Tabletop Gaming World as a Deeply Strategic TTRPG The intense universe from Tom Clancy’s The Division will be adapted into a tabletop role-playing experience. A partnership has been formed to develop a TTRPG set within the series' apocalyptic landscape. The project has been announced, with a funding drive planned to launch in April of 2026. "This endeavor aims to deliver the franchise’s distinctive tension, strategic depth, and iconic world-building to the table, providing fans a fresh avenue to engage with The Division through deep narrative and mission-based gameplay," reads an announcement. Initial offerings are set to feature a starter set, core rulebooks, a Game Master screen, figurines, and several premium versions. Delving Into The Division's Apocalyptic World In this universe, a deadly virus called Green Poison was released in NYC, plunging the United States into turmoil. As the crisis worsens, civil order breaks down and hostile groups rise, transforming the urban landscape into a battlefield. To restore order, the government {activate|deploy] The Division, a secret cell of undercover operatives. This is where the agents enter the story. Development on the RPG has been underway for approximately several years, and it is confirmed to be complete. The upcoming Kickstarter campaign will function as a preorder system to reach a wider audience, specifically in the United States. Production will start right after the fundraiser, with shipping projected for later in 2026. An Innovative Gameplay Mechanic: The GRIS System An early look at the game's rules confirms it employs 10-sided dice predominantly through its proprietary GRIS system, promoting a streamlined and tactical style. Agents use skills or traits to roll small dice pools, typically from one to five d10s. Rather than adding results together, participants choose a single “result die” from the group. This dice is then measured against a target difficulty. Rolling a perfect 10 grants additional bonuses, such as extra damage or boosted support. Combat Focus On Tactical Placement and Situational Insight Battles stress placement and situational awareness, reflecting the video games. Factors like cover, height advantage, or line of sight directly influence success chances. This mechanic seems built to favor coordination and clever tactics instead of raw numbers. A Thematic Wound System The way health is managed adds a interesting thematic twist. Operatives have a injury limit; taking heavy hits reduces their effectiveness by decreasing the size of their dice pool. At critical condition, an agent collapses, but they’re not unconscious. They may still crawl and perform restricted acts, emulating the "downed" state seen in many shooter games. Any player in this state must consult a trauma table, risking lingering conditions like trauma or crippling injuries. A Ready-to-Play Adventure A publicly available Quickstart Guide is promised in the near future. It contains a pre-made starting adventure called Ashes of Murray Hill. In this mission, the group spearhead the search for a missing medical team and must thwart an assault by the notorious Rikers gang, who have seized control of that Manhattan district. More specifics and the full range of offerings will be unveiled closer to the Kickstarter start date.